Tuesday, 24 April 2012
Friday, 6 April 2012
Opening New Doors With Assistive Technology
For a moment, take some time to ponder.
Think about the differences between people such as those who are disabled and
those without disabilities. If a person has a disability, does this set them
apart from others? Does this necessarily mean they are incapable of functioning
like normal individuals? Is there a way in which help can be provided to
individuals with disabilities? Today, with the use of technology, assistance
for those with disabilities is available through technological advances such as
assistive technology.
The National Center on Accessible
Information Technology in Education defines assistive technology as “technology
used by individuals with disabilities in order to perform functions that might
otherwise be difficult or impossible” (AccessIT, 2002). Assistive technology
includes devices which help individuals with disabilities that have difficulty
with speech, communication, household activities, and etc. For example, a blind
person may use software with text-to-voice capabilities, or a person with
speech impairments may use a computer device which helps them to project their
voice.
To many, technology is a major
advancement in today’s society – one widely accessible to us in order to
connect with others either near or across the miles. With technology, we can
complete homework assignments (sometimes without having to put pen to paper),
we can communicate through e-mail or through social networks such as Facebook,
Twitter, MySpace, and etc. Today, we can communicate with others without having
to be physically near one another. Therefore, because of these technological
advances and assistive technology, everyone is able to function. Although some
people may have disabilities, this does not set them apart from those who are
non-disabled.
According to Sheryl Burgstahler, Director
of the Do-It program at University of Washington stated that assistive
technology is progressing at the same rate as other technological advances in
the world. Although used in some schools, it is not implemented in others,
teachers and administrators are unaware, or it is not included in the planning
process. For students like Suzanna Martini, a sophomore at University of
Washington with cerebral palsy, “technology is all of those things and much
more – it’s a lifeline”. Suzanna says, “Assistive technology is a major
foundation of my life. Without it, I could not exist as I am today. Without a
computer, I cannot do homework, without a chair, I cannot get around, without a
phone, I cannot call for help”. Only a sophomore in college and Suzanna has
accomplished so much with the use of assistive technology. For example, she
referees soccer matches from her wheelchair and is able to complete classroom
assignments with voice-activated software (The George Lucas Educational
Foundation, 2005).
As part of the planning process, I
believe that educators must consider the needs of all students because every
child is unique and the teacher should have the student’s best interest in
mind. To effectively execute a lesson plan which meets the needs of all
students, the teacher needs to start by evaluating the strengths and weakness
of every student, acquire information pertaining to the students learning
abilities, and conduct research to find out what services are available for
students with disabilities. If the lesson plan needs revision, the teacher can
use the information based on each student to make modifications or they can
rely on the various styles of teaching. This would allow those with
disabilities to participate in school activities without the disregard of their
handicap.
In conclusion, Enabling Dreams sent a
very powerful and thought-provoking message. It opened my eyes to new doors– to
consider that there is more than one way to teach a child, despite the
differences. Assistive technology is a more than a technological advancement;
it is a lifeline and a way for students with disabilities to reach their
highest potential.
References:
AccessIT
(2002-2012). What is assistive
technology? Retrieved April 01, 2012, from AccessIT Home website: http://www.washington.edu/accessit/articles?109
Images retrieved from the following sources:
http://www.edutopia.org/images/graphics/001300_81.jpg
http://schoolwaxtv.com/files/videos/image-cache/1731_third_375x280.jpeg
Friday, 9 March 2012
Enhancing Learning Through Technology
With the many
online resources available, will online educational games benefit children? How
will they be beneficial to a child's learning process? To date, many
technological advances have been made. It is becoming much easier to access
learning software and activities online without having to make a purchase. A
parent and child can easily access these interactive, online activities with
the use of technology.
The purpose of
the online educational game was to become familiar with the vast amount of
online resources. Along with my group members, we discovered a variety of
useful games which would be conducive for a child either in school or preparing
to enter the school system. As a first-time parent, for example, preparing your
child and knowing what to teach your child beforehand may be a challenge.
Although you may begin to teach your child their ABC's, counting from 1-10,
body parts, and etc. - is that really enough? Do you think you could have done
more? Well, with online educational games, parents are given the opportunity to
participate in the learning process with their child.
Before
preparing for the presentation, my group and I browsed through the Internet for
possible online games which we felt were the most productive and most engaging
for the audience. Finally, we found one
which would possibly enthrall the audience and engage the participation of
everyone in the classroom. The title of
our chosen game is called, “Action Fraction”.
The primary objective of the game is to add and subtract fractions using
different denominators. Furthermore,
before planning the presentation, we created a rubric which would aid us in
carefully executing this assignment.
With creativity, there are many ways a rubric can be created. According to an online source titled Teacher
Vision, a rubric is defined as “a scoring guide that seeks to evaluate a
student’s performance based on the sum of a full range of criteria rather than
a single numerical score.” (2000-2012).
To create a
rubric, we decided to divide it into four distinct categories: graphics,
layout, sound, and directions. These
four categories helped provide a focus and awareness. For instance, it allowed our group to achieve
an outstanding presentation using the set of expectations we hoped to achieve
with the rubric. Personally, creating a
rubric was not a challenging task. After
viewing a few sample rubrics from previous students, as provided by Professor
Cyrus, my group members and I felt comfortable enough to create one, ourselves. The challenge was finding a suitable game that
would meet the overall expectation of our rubric. Believe me, after settling on one game, we would
search over and over again for another.
Some people may describe us as “perfectionists” or “over-achievers”, but
we just preferred that our chosen game meet the criteria of our rubric.
Being that I am
an aspiring elementary teacher, I would be able to apply this educational game
into my lesson plan, more specifically during math time. Aside from instructional teaching time where I
would define what a fraction is, provide examples, and distribute hand-outs; my
students could greatly benefit from online exercises such as “Action Fraction”. David Macaluso, wrote an article for Pacific
News Center in regards to the Standardized Achievement Tests (SAT) for
Guam. Although he states that the scores
have improved, we are still lower than the national average. In addition, Robert Underwood was interviewed
and he stated that math has historically been a challenge for students (Macaluso,2010).
What is happening? Are the children not receiving the adequate
education? Are the parents not participating
in their child’s learning process? I am
sure these are three of the many of other questions which rattle through the
minds of educators. How can we better
prepare our students?
Along with the
daily instructional teaching, online educational games could also provide
direction and understanding for students.
If you thoroughly think about it, almost every child enjoys playing
video games – why not engage in a computer game perhaps? For students who lack confidence when it
comes to Math, our chosen game would provide the child with extra assistance. In addition, the game provides incentives for
the child. For example, because our
chosen game takes place on a race track, there are two race cars. When a problem is answered correctly, your
car (the red one) speeds ahead of the opponent in the blue car. In addition, if a perfect score is reached at
the end of the game, it would read “Good Job or Great Work”.
With my
teaching pedagogy in mind, there is a way in which both the rubric and
presentation could be revised. Although
our rubric was categorized into four sections, we failed to consider the
learning aspects of the educational game.
For example, how beneficial is this game for the students? What benefits would they be receiving and
would this game have met the criteria?
On the other hand, although we carried out a successful presentation, I
realized that technology has a way of acting out sometimes. I realized that it would not be a bad idea to
have a “plan B”, just in case “plan A” fails.
Overall, this
assignment was a wonderful experience.
With the many resources provided by Professor Cyrus, it was a success
being able to include a few of the introduced tools, as well as being able to
venture out and discover new one’s as a group.
Online educational games are both beneficial and conducive to a child’s
learning process. It provides a
foundation for children struggling not only in Mathematics but in other content
areas, too. It also molds the students
into critical thinkers.
References:
Macaluso, D. (2010, October 17). SAT 10 Scores Show Improvement Over Last Year; Math Still a Challenge. Retrieved March 10, 2012, from Pacific News Centers website:
http://pacificnewscenter.com/index.php?option=com_content&view=article&id=8691:sat-10-scores&catid=45:guam-news&Itemid=156
Teacher Vision. (2000-2012). The Advantages of Rubrics. Retrieved March 10, 2012 from
http://www.teachervision.fen.com/teaching-methods-and-management/rubrics/4522.html
Macaluso, D. (2010, October 17). SAT 10 Scores Show Improvement Over Last Year; Math Still a Challenge. Retrieved March 10, 2012, from Pacific News Centers website:
http://pacificnewscenter.com/index.php?option=com_content&view=article&id=8691:sat-10-scores&catid=45:guam-news&Itemid=156
Teacher Vision. (2000-2012). The Advantages of Rubrics. Retrieved March 10, 2012 from
http://www.teachervision.fen.com/teaching-methods-and-management/rubrics/4522.html
Wednesday, 22 February 2012
On your mark, get set...GO!!!
Group Members:
Julie Garcia
Nicole Nadal
Title of Game: Action Fraction
Subject: Mathematics
Topic: Fractions
Purpose: Children learn about fractions, and how to add and subtract using different
denominators
Grade level: 3rd grade
denominators
Grade level: 3rd grade
CATEGORY
|
TARGET
(3 PTS.)
|
ACCEPTABLE
(2 PTS.)
|
UNACCEPTABLE
(1 PT.)
|
Graphics
|
Graphics are appropriate for the content area, keeps the audience enthralled, relates to the subject, demonstrates understanding
|
Graphics are appropriate for the content area, keeps the audience enthralled, and demonstrates understanding
|
No use of color, graphics, or sound effects, and does not relate to subject matter
|
Layout
|
Layout is useful and appealing, user friendly, well-organized, and easily accessible in term of navigating game site
|
Layout is somewhat useful and appealing, user friendly, and some assistance may be necessary to navigate
|
Layout is not useful or appealing, not organized, and does not offer an accessible navigation
|
Sound
|
Sound effects relate to the game, interactive, motivational, clear, and of excellent quality
|
Sound effects relate to the object of the game, interactive, and average quality
|
Virtually no sound effects, does not relate to the game, poor quality, and enhancement needed
|
Directions
|
Directions are brief, comprehensive, and beneficial to child learning
|
Directions are brief and easily understandable
|
Directions are equivocal and does not appear beneficial to child learning
|
Images retrieved from the following sources:
Saturday, 18 February 2012
Not sure? Be reassured with ASSURE!
The NETS*T standard which
applies to this assignment would be 1A, Technology Operations and Concepts.
According to this standard, “students demonstrate introductory knowledge,
skills, and understanding of concepts related to technology” (NETS*T 2011). Therefore,
through incorporating the use of a digital spreadsheet into my lesson plan, I
believe I have demonstrated knowledge, skills, and understanding of this
particular concept. With a little editing and revising, I think my lesson plan
could be more challenging if I had chosen another disability aside from autism.
For this lesson plan, I decided to concentrate on autism as a disability.
According to the National Institute of Neurological Disorders and Stroke,
autism is “characterized by social impairment, communication difficulties, and
restricted, repetitive, and stereotyped patterns of behavior” (NINDS 2012). In
order to accommodate this student, I needed to ensure that a one-to-one aide
was present during instruction time to assist the child with the activity, for
instance, if the student was not capable to staying focused during the lesson.
The best part about this
assignment was being able think outside-the-box. It allowed me to open my mind
to a whole new world – a world I have no experience in. I enjoyed the fact that
creating a lesson plan allows you (as the student) to have structure and
organization, instead of chaos and unpreparedness. Being that this is my first
time creating a lesson, I did not like the moments when I felt like I could not
accomplish this assignment. Usually, I am capable of carrying out assignments;
however, creating a lesson plan actually threw me away. Thankfully, Dr. Cyrus
introduced the ASSURE model. This model, along with the guidance of a few
friends, has helped me with this assignment. Overall, I strongly believe that
creating lesson plans, while incorporating the ASSURE model will greatly
benefit me in the future as I embark on a journey toward becoming an educator.
With the understanding of how to create a lesson plan, I now understand the
benefits of doing so. Lesson plans are ideal for keeping things in an orderly
fashion.
References:
International Society for Technology in Education. Retrieved February 18, 2012 from http://www.iste.org/Libraries/PDFs/NETS-S_Standards.sflb.ashx
National Institute of Neurological Disorders and Stroke. Retrieved February 18, 2012 from http://www.ninds.nih.gov/disorders/autism/autism.htm
Note: Image retrieved online from http://lemons1.files.wordpress.com/2011/03/school.jpg
Friday, 17 February 2012
Healthy vs. Unhealthy Cereals
Fat
|
Salt
|
Sugar
|
Total
| |
Special K Fruit & Yogurt
|
1 gram
|
135 milligrams
|
10 grams
|
146
|
Cinnamon Toast Crunch
|
3 grams
|
220 milligrams
|
10 grams
|
223
|
Whole Grain Cheerios
|
2 grams
|
160 milligrams
|
1 gram
|
163
|
Total
|
6
|
515
|
21
|
542
|
ASSURE LESSON PLAN
1. ANALYZE LEARNERS
The students are 4th grade, ages 10 and 11 years old. The class consists of twenty (20) students, 10 girls and 10 boys. The students are enthusiastic and eager individuals. In addition, most of the students come from middle-income households and a mixture of races including Filipinos, Caucasians, Chamorros, and Mircronesians. More importantly, one of the students has been diagnosed with autism.
2. STATE OBJECTIVES
For the duration of this lesson, the students will:
- Gather data from three (3) different cereal boxes in order to determine the amount of fat, sugar, and salt intake by reading the nutritional label
- Input the data into a spreadsheet, by creating a chart depicting the information provided
- Explain the chart to the class
Method:
- Teacher will lead a class discussion. The purpose would be to find out what the students know about healthy and unhealthy food. The main question throughout the discussion is: "What does it mean to be healthy?"
- Students will be asked to choose three (3) different cereal boxes .
- Each student will be required to read the nutritional label to find out the fat. sugar, and salt content.
- Students will use the information provided to create a spreadsheet, create a chart, and briefly explain their findings to the class.
*Note: To accomodate the student with austism, a one-to-one aid will be present to help assist the child
Media: Microsoft Excel (to create spreadsheet) and Moodle to submit assignment
4. UTILIZE MEDIA AND MATERIALS
- Teacher should be prepared to answer any questions pertaining to the assignment
- Prior to the lesson, the teacher should check if the materials are available
- Teacher should provide an example of the assignment
5. REQUIRE LEARNER PARTICIPATION
This lesson is designed so that students actively participate throughout the duration of the class activity. The students are required to work individually; however, if help is needed, they are encouraged to collaborate amongst their peers for assistance. In addition, participation is required as it is an integral part of the student's grade.
6. EVALUATE AND REVISE
Students were required to choose three different cereal boxes in order to determine the fat, sugar, and salt content. Afterwards, the students were required to input the information onto a spreadsheet, create chart, and be prepared to explain the chart. Moreover, although the one-to-one aide was present to assist with the student with autism, it was a challenging task to have the child focus on the task at hand.
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